Alien Swarm Events
From AlliedModders Wiki
- Refer back to Game Events (Source) for more events.
asw_mission_restart
Note:
| Name: | asw_mission_restart | |||
| Structure: |
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gameui_activated
Note:
| Name: | gameui_activated | |||
| Structure: |
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Note:
| Name: | gameui_hidden | |||
| Structure: |
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player_fully_joined
Note:
| Name: | player_fully_joined | ||||||
| Structure: |
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player_should_switch
Note:
| Name: | player_should_switch | |||
| Structure: |
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player_commanding
Note:
| Name: | player_commanding | ||||||||||||
| Structure: |
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player_command_follow
Note:
| Name: | player_command_follow | |||
| Structure: |
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player_command_hold
Note:
| Name: | player_command_hold | |||
| Structure: |
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player_alt_fire
Note:
| Name: | player_alt_fire | |||
| Structure: |
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player_heal_target
Note:
| Name: | player_heal_target | ||||||
| Structure: |
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player_heal_target_none
Note:
| Name: | player_heal_target_none | |||
| Structure: |
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player_heal
Note:
| Name: | player_heal | ||||||
| Structure: |
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player_give_ammo
Note:
| Name: | player_ | ||||||
| Structure: |
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player_deploy_ammo
Note:
| Name: | player_deploy_ammo | |||
| Structure: |
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player_dropped_weapon
Note:
| Name: | player_dropped_weapon | |||
| Structure: |
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marine_selected
Note:
| Name: | marine_selected | |||||||||||||||
| Structure: |
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marine_ignited
Note:
| Name: | marine_ignited | |||
| Structure: |
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marine_extinguished
Note:
| Name: | marine_extinguished | ||||||
| Structure: |
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marine_infested
Note:
| Name: | marine_infested | |||
| Structure: |
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marine_infested_cured
Note:
| Name: | marine_infested_cured | ||||||
| Structure: |
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marine_infested_killed
Note:
| Name: | marine_infested_killed | ||||||
| Structure: |
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marine_no_ammo
Note:
| Name: | marine_no_ammo | |||||||||
| Structure: |
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ammo_pickup
Note:
| Name: | ammo_pickup | ||||||
| Structure: |
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item_pickup
Note:
| Name: | item_pickup | ||||||||||||||||||
| Structure: |
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weapon_reload
Note:
| Name: | weapon_reload | ||||||||||||||||||
| Structure: |
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weapon_offhanded
Note:
| Name: | weapon_offhanded | |||
| Structure: |
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door_recommend_destroy
Note:
| Name: | door_recommend_destroy | ||||||
| Structure: |
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door_destroyed
Note:
| Name: | door_destroyed | ||||||
| Structure: |
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door_welded_visible
Note:
| Name: | door_welded_visible | |||||||||
| Structure: |
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door_unwelded
Note:
| Name: | door_unwelded | ||||||
| Structure: |
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door_recommend_weld
Note:
| Name: | door_recommend_weld | |||
| Structure: |
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door_welded
Note:
| Name: | door_welded | |||||||||
| Structure: |
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sentry_placed
Note:
| Name: | sentry_placed | |||
| Structure: |
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sentry_start_building
Note:
| Name: | sentry_start_building | ||||||
| Structure: |
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sentry_stop_building
Note:
| Name: | sentry_stop_building | ||||||
| Structure: |
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sentry_complete
Note:
| Name: | sentry_complete | |||||||||
| Structure: |
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sentry_rotated
Note:
| Name: | sentry_rotated | ||||||
| Structure: |
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sentry_dismantled
Note:
| Name: | sentry_dismantled | ||||||
| Structure: |
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alien_ignited
Note:
| Name: | alien_ignited | ||||||
| Structure: |
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boulder_lasered
Note:
| Name: | boulder_lasered | ||||||
| Structure: |
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physics_visible
Note:
| Name: | physics_visible | ||||||||||||
| Structure: |
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physics_melee
Note:
| Name: | physics_melee | ||||||
| Structure: |
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recommend_hold_position
Note:
| Name: | recommend_hold_position | |||
| Structure: |
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scanner_important
Note:
| Name: | scanner_important | |||
| Structure: |
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general_hint
Note:
| Name: | general_hint | |||
| Structure: |
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movement_hint
Note:
| Name: | movement_hint | |||
| Structure: |
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movement_hint
Note:
| Name: | movement_hint_success | |||
| Structure: |
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alien_died
Note:
| Name: | alien_died | |||||||||
| Structure: |
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fast_reload
Note:
| Name: | fast_reload | ||||||
| Structure: |
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difficulty_changed
Note:
| Name: | difficulty_changed | |||||||||
| Structure: |
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achievement_earned
Note:
| Name: | achievement_earned | ||||||
| Structure: |
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mission_success
Note:
| Name: | mission_success | |||
| Structure: |
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